Pixel Boost: Halo: Combat Evolved at 5120x2880

Mar 22, 2013
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sawnose Edited: May 15 at 10:47:34 PM
Bungie is pleased to present a new update to Halo PC (and Custom Edition). The patches and dedicated servers are linked below. In a couple days once more servers have come online, the auto-update notice will be displayed in game.

As you might have heard, the Gamespy service that has provided our server list these 11 years is shutting down at the end of the month, and prior versions of the game will no longer be able to browse for internet multiplayer games. Community member btcc22 has valiantly written a new server-browser application for Bungie to host and support in-game via this patch.

This update also contains a number of other small bugfixes, mostly relating to security or compatibility with newer hardware. Big thanks to community members Technut and kornman00, and btcc22 again, for helping to catalog and investigate these problems, making the job of fixing them much easier, and to the community who has helped test the patches.

Bungie believes in creating lasting social experiences, and while we're all enormously excited for the upcoming release of Destiny and hope you'll join us for that ride, we're also gratified by the ongoing enthusiasm for the original Halo, and glad to be able to help keep a good thing going.

Roger Wolfson
Online Services Engineering Lead

Links:
Halo PC 1.0.10
Halo CE 1.0.10
Halo PC Dedicated Server 1.0.10
Halo CE Dedicated Server 1.0.10

Patch notes:
Bumped version to 1.0.10.0621
Moved Gamespy services to use new non-Gamespy server
Fixed a family of index-out-of-bounds bugs which had been exploited to crash clients
Made banlist parsing not case-sensitive
Removed halt on cache file verify error
Removed some verbose debug logging of gamespy connections
Fixed handling of video cards with >= 2GB of memory
Enabled refractive Active Camo on Nvidia cards, which had previously used an alpha fade. (AMD cards already have this)
Updated 2003-era upper bound on the video resolution picker. Use at your own risk; the game is untested at 4800x3600.
Updated chatbox settings to work with newer resolutions
Models node limit updated to 63
Fixed reading sv_ban_penalty from init.txt
Disabled executable_is_valid checksum from strings.dll
Allowed network access in devmode
Fixed parsing of custom map names containing a "."

Edit: The CD Key database is now online too, to assist people in creating meaningful banlists for their dedicated servers.
Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of 4K screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Halo PC survives the death of Gamespy.

I lost the entire summer of 2004 to Halo on the PC. While my family PC was still an aging Pentium 4, my best friend (who lived a convenient five minutes away) scored a beastly gaming rig powered by a 2.8GHz AMD CPU and a 128MB ATI 9600. It could play anything, and in the summer of 2004, our game of choice was Halo on the PC. We'd take turns playing multiplayer for days straight, honing our pistol skills to get those crucial three-shot kills. Servers hosted CTF matches that lasted for hours. Today, Halo: Custom Edition still has a small but active playerbase thanks to a Bungie patch (11 years after release!) that replaced Gamespy with new master servers. The patch also added support for resolutions up to 4800x3600. You know what that means—it's time to Pixel Boost.


http://media.pcgamer.com/files/2014/06/ ... 10x419.jpg[/img]












Install it

Halo PC isn't available on Steam, or Good Old Games, or any other digital distribution platform. But it is available in classic disc-in-a-box form on Amazon for $20. New! It's Amazon Prime, even!

Halo installs happily from a disc, but before you play, you'll want to download the 1.10 patch from this thread. If you plan to play multiplayer, download the 1.10 patch for Halo: Custom Edition from the same thread, then grab the Halo: CE installer here. Custom Edition supports Custom Maps and is where you'll find the online action.

Install the 1.10 patch for Halo, then install Halo: Custom Edition and its patch. After that, you're ready to play.

Run it in high resolution

Halo PC should run properly on either Windows 7 or Windows 8. Booting the game will probably go off without a hitch for you, but it's possible you'll have trouble launching it. Running a multi-GPU setup on the Large Pixel Collider with Nvidia Surround, I ran into an error: the game wouldn't boot because it had trouble initializing DirectDraw. It suggested hardware acceleration might be disabled. Best I can tell, this is an issue with Surround that I couldn't fix. Even if you're not using Surround, though, you might see the same error.

It's possible (but unlikely) that hardware acceleration is actually disabled on your computer. You can check by running DXDiag and looking under the first Display tab. If acceleration is disabled, grab DXCpl from this thread and use it to re-enable hardware acceleration.

One other fix that may help you if DirectDraw fails: changing your registry settings.

If you don't run into those problems, you should be able to boot Halo and play it at your native resolution (up to 4800x3600!) no problem. I wasn't satisfied with running the game at 2560x1440, so I decided to downsample it. And good news: Halo CE works flawlessly with Durante's downsampling tool GeDoSaTo, which you can download here. With GeDoSaTo installed, add Halo to the application's whitelist (or run it in blacklist mode, which means it will be active for all applications except a few it has listed as off-limits).

In GeDoSaTo's settings menu, you need to set the resolution you want to downsample from and the resolution you want to downsample to (this is your monitor's native resolution). Make sure neither line is commented out. Finally, you need to create a shortcut for Halo.exe and add a line of code to the Target field to make it run at the proper resolution while downsampling is active. Simply append -vidmode 3840,2160,60 or [horizontal res],[verticalres],[hz]. Here are the settings I used for GeDoSaTo and Halo's shortcut:



Mod it

If you plan to play Halo multiplayer, Halo: Custom Edition is essential. If you want to create your own maps, download the Halo Editing Kit. There are plenty of CE maps to download, but to know which ones are in popular use, you'll have to boot up the game and survey the server browser. There are also Halo mods on ModDB that change the singleplayer campaign.

Halo: Combat Evolved at 2560x1440 on the LPC

These screenshots were captured by running Halo: Combat Evolved on a single 1440p monitor on the Large Pixel Collider. Using Durante's GeDoSaTo tool, I downsampled the game from a resolution of 5120x2880. While the HUD scales poorly to such a high resolution, some of the game's textures and geometry look fantastic for a game released in 2003. For more guides to running classic games on modern Windows and more classic game screenshots, check out Pixel Boost every other week.
























Tags: Halo, 4K, Large Pixel Collider, LPC, Pixel Boost, Halo: Combat Evolved,