So now that I finally got things compiling again, it's time for another test run. Now I have to warn you all, there a multitude of lighting errors and smoothing errors that I cannot seem to fix. For some strange reason everything looks good in Max, but looks like hell in-game. All in all, the progression has been good even if it isn't my cleanest looking map to date. You should all thouroughly enjoy the map none the less, and please feel free to report any issues you come across. I'm aware of most of the obvious ones, so please only post up ones that may have been overlooked and are not too obvious. Ex: "Hey Twin there's a big fucking blacked out section on the stairs!" Fair enough? Good. Also please don't mind the numerous out of place decals I have allover. I am testing some things out and forgot to take them out of the scenario file....My Bad.
Now some of the misc weapons that are still scattered about do not work fully or are missing a lot of things like fp_models. Download link below...
Most importantly, due to "Interface" bitmap types used on the BR and DMR, you must rename the map into a slot map. Or just place the unpacked rar file into your map directory. I named it slot2.map btw.
http://www.h2mt.org/twinreaper/Powerhouse_b2.rar
Now some of the misc weapons that are still scattered about do not work fully or are missing a lot of things like fp_models. Download link below...
Most importantly, due to "Interface" bitmap types used on the BR and DMR, you must rename the map into a slot map. Or just place the unpacked rar file into your map directory. I named it slot2.map btw.
http://www.h2mt.org/twinreaper/Powerhouse_b2.rar