Hey guys, so I'm going to start a project where I'm going to do a rebalancing of the campaign.
As you all might know, H2 began the trend of the weapon sandbox primarily being balanced toward the multiplayer instead of the campaign. This leads to a lot of...redundancy in the campaign sandbox, what with a plethora of almost completely useless and massively overpowered weapons. Much of the campaign can really just be solved via PP+BR/Carbine with little room for actual creativity, unlike in H1 where each weapon was highlighted and useful in a select role. The biggest culprit of this imbalance is dual wielding, which forces some weapons to be weaker so that they can be mediocre while dual wielding, which in itself is cumbersome (especially on KB/M), annoying, and generally not even that effective.
So, as you might have guessed, the main focus of this mod is the complete and utter removal of dual wielding in all capacities while rebalancing every weapon in the game to compliment this change. The finer details of this are under wrap since they are subject to change and testing, but the general idea of this mod is to legitimately improve the campaign while keeping the same general gameplay; this isn't going to be a mod that lets you fly Phantoms and dual wield rocket launchers, its just going to improve and provide a new vanilla experience of playing Halo 2 on PC.
Some other small but significant changes to maps and enemies will also occur. Some areas might have a few more AI to not only counterbalance more effective weapons, but also fix a sense of scale that H2 sometimes lacked. Jackal Snipers and their introduction will change. Flood areas will be more intimidating, but for the right reasons. Brutes will have their role as damage sponges shifted a bit. There will be a more...significant difference between playing as MC and Arby.
I keep most of my projects under wrap completely (like, all my H1 projects), but I made this thread since everyone here clearly has at least a few strong opinions about Halo 2's campaign, and I want them. What changes to Halo 2's campaign do you want done? I have a pretty clear vision about how the weapon sandbox will be balanced, but I definitely need some help with some of the small changes I'm going to make per level. For example, I've always found it annoying that certain Phantom turrets are invincible when they have no purpose being so (basically non-escort Phantoms) , so that's something I would change. If you have any suggestions or ideas, PLEASE share them.
Oh, and before anyone asks, the ****ing SMG recoil is getting removed. Violently.
As you all might know, H2 began the trend of the weapon sandbox primarily being balanced toward the multiplayer instead of the campaign. This leads to a lot of...redundancy in the campaign sandbox, what with a plethora of almost completely useless and massively overpowered weapons. Much of the campaign can really just be solved via PP+BR/Carbine with little room for actual creativity, unlike in H1 where each weapon was highlighted and useful in a select role. The biggest culprit of this imbalance is dual wielding, which forces some weapons to be weaker so that they can be mediocre while dual wielding, which in itself is cumbersome (especially on KB/M), annoying, and generally not even that effective.
So, as you might have guessed, the main focus of this mod is the complete and utter removal of dual wielding in all capacities while rebalancing every weapon in the game to compliment this change. The finer details of this are under wrap since they are subject to change and testing, but the general idea of this mod is to legitimately improve the campaign while keeping the same general gameplay; this isn't going to be a mod that lets you fly Phantoms and dual wield rocket launchers, its just going to improve and provide a new vanilla experience of playing Halo 2 on PC.
Some other small but significant changes to maps and enemies will also occur. Some areas might have a few more AI to not only counterbalance more effective weapons, but also fix a sense of scale that H2 sometimes lacked. Jackal Snipers and their introduction will change. Flood areas will be more intimidating, but for the right reasons. Brutes will have their role as damage sponges shifted a bit. There will be a more...significant difference between playing as MC and Arby.
I keep most of my projects under wrap completely (like, all my H1 projects), but I made this thread since everyone here clearly has at least a few strong opinions about Halo 2's campaign, and I want them. What changes to Halo 2's campaign do you want done? I have a pretty clear vision about how the weapon sandbox will be balanced, but I definitely need some help with some of the small changes I'm going to make per level. For example, I've always found it annoying that certain Phantom turrets are invincible when they have no purpose being so (basically non-escort Phantoms) , so that's something I would change. If you have any suggestions or ideas, PLEASE share them.
Oh, and before anyone asks, the ****ing SMG recoil is getting removed. Violently.