Here are some playlists I have created for dedicated servers
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[tabs:MLG Variants]
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Code:
;[Rules]
;There are two teams - Humans who are Red, and Zombies who are Green.
;Everyone starts off as a human except one person who will be the starting Zombie.
;Humans can only use shotguns, and Zombies can only use Swords.
;After a Zombie kills a Human, the Human must press Start and change teams
;They must switch teams to Green and become a Zombie.
;For Humans to win, they need 50 kills.
;For Zombies to win, they must kill all Humans.
;Last human standing is zombie the next round.
;Accidental suicides don't count
;Intentional suicides count (to avoid being killed by a zombie)
;Cliffing is allowed
;No guardian glitching.
[playlist]
;Original Zombie game variant
;last updated January 21, 2011
;ranking=No
;min players=4
;max players=16
;Team Count=2
;Min Party Size=1
;Max Party Size=4
;Big Party Restrictions=No
Shuffle=Yes
Pregame Team Selection Delay=25
Pregame Delay=10
Postgame Delay=10
[custom variant]
name=Zombies
;Dawn of the Dead
base variant=Team Slayer
round time limit=None
team changing=on
friendly fire=off
shield type=no shields
primary light vehicle=none
secondary light vehicle=none
primary heavy vehicle=none
banshee=off
primary turret=none
secondary turret=none
starting weapon=magnum
secondary weapon=energy sword
weapons on map=shotguns
starting grenades=off
grenades on map=off
active camo on map=off
overshields=off
;Slayer variant
[match]
variant=Zombies
map=ascension
;minimum players=4
maximum players=16
[match]
variant=Zombies
map=zanzibar
;minimum players=4
maximum players=16
[match]
variant=Zombies
map=foundation
;minimum players=4
maximum players=16
[match]
variant=Zombies
map=burial mounds
;minimum players=4
maximum players=16
[match]
variant=Zombies
map=headlong
;minimum players=4
maximum players=16
[match]
variant=Zombies
map=backwash
;minimum players=4
maximum players=16
[match]
variant=Zombies
map=coagulation
;minimum players=4
maximum players=16
[match]
variant=Zombies
map=lockout
;minimum players=4
maximum players=16
[match]
variant=Zombies
map=turf
;minimum players=4
maximum players=16
Code:
[playlist]
;MLG 2007
;last updated Summer 2007
;ranking=Yes
;min players=6
;max players=8
;Team Count=2
;Min Party Size=1
;Max Party Size=4
;Big Party Restrictions=yes
;Imbalance=1
Shuffle=Yes
Pregame Team Selection Delay=25
Pregame Delay=10
Postgame Delay=10
[custom variant]
;MLG Open/Championship Free-for-All
name=MLG Open FFA
base variant=Slayer
score to win round=Unlimited
round time limit=15 minutes
suicide penalty=None
Starting weapon=Battle Rifle
Weapons on map=Human
;Slayer variant
[custom variant]
;Open FFA (Based of MLG Team Slayer Sanct)
;Not an official MLG variant
name=Open FFA Sanct
base variant=Slayer
score to win round=Unlimited
round time limit=15 minutes
suicide penalty=None
Starting weapon=Battle Rifle
primary turret=none
;Slayer variant
[custom variant]
;Not currently used in this playlist
;MLG 1v1
name=MLG 1v1
base variant=Slayer
score to win round=15
round time limit=30 minutes
suicide penalty=None
Starting weapon=Carbine
Weapons on map=No Duals
;Slayer variant
[custom variant]
;MLG Team Slayer
name=MLG Team Slayer
base variant=Team Slayer
resolve ties=off
round time limit=15 minutes
motion sensor=off
suicide penalty=None
team changing=off
respawn time modifier=none
betrayal penalty=none
Starting weapon=battle rifle
weapon respawn time=double time
Weapons on map=No Duals
;Slayer variant
[custom variant]
;MLG Team Slayer (Sanctuary)
name=MLG TS Sanct
base variant=Team Slayer
resolve ties=off
round time limit=15 minutes
motion sensor=off
suicide penalty=None
team changing=off
respawn time modifier=none
betrayal penalty=none
primary turret=none
Starting weapon=battle rifle
weapon respawn time=double time
;Slayer variant
[custom variant]
;MLG Team Oddball
name=MLG Team Ball
base variant=Team Ball
resolve ties=off
score to win round=5 minutes
round time limit=15 minutes
motion sensor=off
suicide penalty=none
team changing=off
respawn time modifier=none
betrayal penalty=none
starting weapon=battle rifle
weapon respawn time=double time
weapons on map=no duals
;Oddball variant
[custom variant]
;MLG Capture the Flag (Sanctuary)
;MLG CTF 3
name=MLG CTF Sanct
base variant=ctf classic
resolve ties=off
round time limit=30 minutes
motion sensor=off
suicide penalty=none
team changing=off
respawn time modifier=none
betrayal penalty=none
flag at home to score=off
flag touch return=off
flag reset time=10 seconds
flag indicator=off
starting weapon=battle rifle
weapon respawn time=double time
;CTF variant
[custom variant]
;MLG Capture the Flag
;MLG CTF 5
name=MLG CTF
base variant=ctf classic
resolve ties=off
score to win round=5
round time limit=30 minutes
motion sensor=off
suicide penalty=none
team changing=off
respawn time modifier=none
betrayal penalty=none
flag reset time=15 seconds
flag indicator=off
starting weapon=battle rifle
weapon respawn time=double time
;CTF variant
[custom variant]
;MLG Neutral Bomb
name=MLG Neutral Bomb
base variant=neutral bomb
resolve ties=off
number of rounds=1
score to win round=3
round time limit=30
motion sensor=off
suicide penalty=none
team changing=off
respawn time modifier=none
bomb reset time=60 seconds
bomb arm time=5 seconds
starting weapon=battle rifle
weapon respawn time=double time
weapons on map=no duals
;Assault variant
[match]
variant=MLG Open FFA
map=Lockout
;weight=
;minimum players=1
maximum players=8
[match]
variant=MLG Open FFA
map=midship
;weight=
;minimum players=2
maximum players=8
[match]
variant=Open FFA Sanct
map=sanctuary
;weight=
;minimum players=2
maximum players=8
[match]
variant=MLG Open FFA
map=beaver creek
;weight=
;minimum players=2
maximum players=8
[match]
variant=MLG Open FFA
map=warlock
;weight=
;minimum players=2
maximum players=8
[match]
Variant=MLG Team Slayer
map=Lockout
;weight=
minimum players=4
maximum players=8
[match]
Variant=MLG Team Slayer
map=Midship
;weight=
minimum players=4
maximum players=8
[match]
Variant=MLG TS Sanct
map=sanctuary
;weight=
minimum players=4
maximum players=8
[match]
Variant=MLG Team Slayer
;weight=
map=Beaver Creek
minimum players=4
maximum players=8
[match]
Variant=MLG Team Slayer
map=Warlock
;weight=
minimum players=4
maximum players=8
[match]
variant=MLG CTF Sanct
map=sanctuary
;weight=
minimum players=6
maximum players=8
[match]
variant=MLG CTF
map=midship
;weight=
minimum players=6
maximum players=8
[match]
variant=MLG Team Ball
map=Lockout
;weight=
minimum players=6
maximum players=8
[match]
variant=MLG CTF
map=warlock
;weight=
minimum players=6
maximum players=8
[match]
variant=MLG Team Ball
map=Midship
;weight=
minimum players=6
maximum players=8
[match]
variant=MLG Neutral Bomb
map=midship
;weight=
minimum players=6
maximum players=8
Code:
;[Rules]
;Make two teams Red and Blue
;If 8 players or less do 1 Blue player
;If 9 players or more do 2 Blue players
;Blue team is on defense and Red team is on offense
;There is no shooting players.
;Only Blue team can use the ghosts
;If Red team cannot capture the flag, Blue team wins the round.
;Blue team can only splatter enemies to kill.
;Blue team cannot ride up cliffs, rocks, nor bases.
;Red team cannot board vehicles to get an advantage.
[playlist]
;last updated June 5, 2005
;ranking=No
;min players=4
;max players=16
;Team Count=2
;Min Party Size=1
;Max Party Size=16
;Big Party Restrictions=No
Shuffle=Yes
Pregame Team Selection Delay=25
Pregame Delay=10
Postgame Delay=10
[custom variant]
name=Tremors
base variant=Multi Flag CTF
round time limit=none
lives per round=1
score to win round=1
number of rounds=first to 3
primary light vehicle=ghost
secondary light vehicle=ghost
starting weapon=plasma pistol
secondary weapon=none
weapons on map=none
starting grenades=none
grenades on map=none
;Capture the Flag Variant
[match]
variant=Tremors
map=coagulation
;minimum players=4
maximum players=16