Map Testing

Mar 22, 2013
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#21
Twinreaper said:
Thanks for the videos again Scrapy, and thank you for the kind words guys. Im really trying to get these maps pumped out as fast as I can, but geometry cutdowns for ODST maps and the later title ones isnt fairing well. There is simply just too much geometry to edit or optomise. Just getting Crossroads playable was a week long ordeal of just 16 hours a day x week of mesh editing. And that was before moving on to the instances and texturing. Overall the maps are coming together, and I should have a beta of Construct ready for you guys in a week or so.

COOOOOL :) hehe great work TwinReaper :)

http://www.mootools.com/plugins/us/polygoncruncher/

that could help you out a bit with crunching some polys down :) it has a slide tool and everything :) resource hog, but it gets the job done perfectly lol
 
Mar 15, 2013
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#22
My main problem with any poly tool, is it that it really messes with the uvw maps. Texturing is a nightmare to begin witb. The texturing is what mostly took all my time with Powerhouse. I'll.see what I can do with it.