Twinreaper said:
Thanks for the videos again Scrapy, and thank you for the kind words guys. Im really trying to get these maps pumped out as fast as I can, but geometry cutdowns for ODST maps and the later title ones isnt fairing well. There is simply just too much geometry to edit or optomise. Just getting Crossroads playable was a week long ordeal of just 16 hours a day x week of mesh editing. And that was before moving on to the instances and texturing. Overall the maps are coming together, and I should have a beta of Construct ready for you guys in a week or so.
COOOOOL hehe great work TwinReaper
http://www.mootools.com/plugins/us/polygoncruncher/
that could help you out a bit with crunching some polys down it has a slide tool and everything resource hog, but it gets the job done perfectly lol