With the project Cartographer release and rising communities activity I have decided to get back into halo 2 content creation. I will be porting a few halo 1 maps starting with Prisoner http://halo.wikia.com/wiki/Prisoner. This will be my main Prisoner WIP thread where I will be discussing the map and asking for input.
So at this point I'm open to suggestions, and already have a few questions for the community.
What to do with ladders? Halo 2 level design avoids ladders as much as possible, replacing them with gravity lifts or teleporters. Should I take the same approach? Cast your vote: http://www.strawpoll.me/12005856
A thing to note is that gameplay isn't preserved either way. While the map is scaled properly based on h1 and h2 spartan height, it does feel smaller due to movement speed and jump height.
Then comes the question about weapon placement. How should I approach the dualies? What should I replace flame thrower and health packs with?
That's it for now.
EDIT:
See release post: http://www.halo2vista.com/forums/viewtopic.php?f=54&t=4527
Signing out,
Blacklisted
So at this point I'm open to suggestions, and already have a few questions for the community.
What to do with ladders? Halo 2 level design avoids ladders as much as possible, replacing them with gravity lifts or teleporters. Should I take the same approach? Cast your vote: http://www.strawpoll.me/12005856
A thing to note is that gameplay isn't preserved either way. While the map is scaled properly based on h1 and h2 spartan height, it does feel smaller due to movement speed and jump height.
Then comes the question about weapon placement. How should I approach the dualies? What should I replace flame thrower and health packs with?
That's it for now.
EDIT:
See release post: http://www.halo2vista.com/forums/viewtopic.php?f=54&t=4527
Signing out,
Blacklisted