Welcome to my new thread. I will be talking about my attempts to recreate the assets you can find in shared.map, single_player_shared.map, and mainmenu.map Most of these assets are very WIP and need a lot of tweaking and advancements in other coding related areas. The goals of this initiative is to hopefully be able to use these assets in future maps for the purpose of overriding shared.map or compiling new versions of these resource maps. Keep in mind that these tags are supposed to complement the tags folder that comes with the map editor. If you changed or are missing vanilla tags then you will be some missing/inaccurate things.
Shared.map
https://mega.nz/#!Ak01wJ6I!CjGHHRTGB4J_T68Mr19P0noYIiIUxZUQkfHM3agiqmQ
The recreation of share.scenario along with it's tags. Has some broken assets at the moment that I need to repair.
The list of assets that will cause crashes.
At the moment you will need to remove these assets so that tool doesn't crash during packaging but they will be fixed in the future. Some of these assets also crash Sapien and have been removed from the scenario file for the time being until they can be properly repaired.
Single_Player_Shared.map
https://mega.nz/#!Vg1AhSJD!x_Rof1tOkA6JoSmg1nC98xBPMPlxbb4h9Onj0UmvPN0
The recreation of single_player_shared.scenario along with it's tags. Nothing is final here yet. A lot of things need to be changed to better reflect the vanilla assets.Like with shared, certain assets will cause tool to crash while packaging or if spawned in Sapien. All sound related files are missing and must be recreated.
The list of assets that will cause crashes.
Mainmenu.map
https://mega.nz/#!59FXwAzI!-bAQER3RjXMQUf9oNDU1opYnsb1aa0iqatY5oz9lMtk
Not a 1:1 replacement atm except for the placement of things but it will do for the moment. Should have just about everything. Only thing that seems to be missing is some scripts that actually control the mainmenu and the Longsword physics and collision needs to be remade. Also needs H2Codez to have it's shared removal code fixed for any real testing to begin.
Shared.map
https://mega.nz/#!Ak01wJ6I!CjGHHRTGB4J_T68Mr19P0noYIiIUxZUQkfHM3agiqmQ
The recreation of share.scenario along with it's tags. Has some broken assets at the moment that I need to repair.
The list of assets that will cause crashes.
tags\objects\characters\dervish\dervish.collision_model
tags\objects\characters\dervish\dervish.model_animation_graph
tags\objects\characters\dervish\dervish.render_model
tags\objects\characters\dervish\fp\fp.render_model
tags\objects\characters\dervish\fp_body\fp_body.render_model
tags\objects\vehicles\civilian\garbage\civ_wheel\civ_wheel.collision_model
tags\objects\vehicles\civilian\garbage\civ_wheel\civ_wheel.physics_model
tags\objects\vehicles\civilian\panel_truck\panel_truck.collision_model
tags\objects\vehicles\civilian\panel_truck\panel_truck.physics_model
tags\objects\vehicles\civilian\uberchassis\uberchassis.collision_model
tags\objects\vehicles\civilian\uberchassis\uberchassis.physics_model
tags\objects\vehicles\civilian\uberchassis\uberchassis_tire\uberchassis_tire.collision_model
tags\objects\vehicles\civilian\uberchassis\uberchassis_tire\uberchassis_tire.physics_model
tags\objects\characters\dervish\dervish.model_animation_graph
tags\objects\characters\dervish\dervish.render_model
tags\objects\characters\dervish\fp\fp.render_model
tags\objects\characters\dervish\fp_body\fp_body.render_model
tags\objects\vehicles\civilian\garbage\civ_wheel\civ_wheel.collision_model
tags\objects\vehicles\civilian\garbage\civ_wheel\civ_wheel.physics_model
tags\objects\vehicles\civilian\panel_truck\panel_truck.collision_model
tags\objects\vehicles\civilian\panel_truck\panel_truck.physics_model
tags\objects\vehicles\civilian\uberchassis\uberchassis.collision_model
tags\objects\vehicles\civilian\uberchassis\uberchassis.physics_model
tags\objects\vehicles\civilian\uberchassis\uberchassis_tire\uberchassis_tire.collision_model
tags\objects\vehicles\civilian\uberchassis\uberchassis_tire\uberchassis_tire.physics_model
Single_Player_Shared.map
https://mega.nz/#!Vg1AhSJD!x_Rof1tOkA6JoSmg1nC98xBPMPlxbb4h9Onj0UmvPN0
The recreation of single_player_shared.scenario along with it's tags. Nothing is final here yet. A lot of things need to be changed to better reflect the vanilla assets.Like with shared, certain assets will cause tool to crash while packaging or if spawned in Sapien. All sound related files are missing and must be recreated.
The list of assets that will cause crashes.
tags\objects\characters\brute\garbage\brute_helmet\brute_helmet.collision_model
tags\objects\characters\brute\garbage\brute_helmet\brute_helmet.physics_model
tags\objects\characters\brute\brute.collision_model
tags\objects\characters\brute\brute.physics_model
tags\objects\characters\bugger\bugger.collision_model
tags\objects\characters\bugger\bugger.physics_model
tags\objects\characters\dervish\dervish.collision_model
tags\objects\characters\flood_infection\flood_infection.collision_model
tags\objects\characters\floodcarrier\floodcarrier.collision_model
tags\objects\characters\floodcombat_elite\garbage\back_shell\back_shell.collision_model
tags\objects\characters\floodcombat_elite\garbage\back_shell\back_shell.physics_model
tags\objects\characters\floodcombat_elite\garbage\head\head.collision_model
tags\objects\characters\floodcombat_elite\garbage\head\head.physics_model
tags\objects\characters\floodcombat_elite\garbage\left_arm\left_arm.collision_model
tags\objects\characters\floodcombat_elite\garbage\left_arm\left_arm.physics_model
tags\objects\characters\floodcombat_elite\garbage\left_torso_armor\left_torso_armor.collision_model
tags\objects\characters\floodcombat_elite\garbage\left_torso_armor\left_torso_armor.physics_model
tags\objects\characters\floodcombat_elite\garbage\right_arm\right_arm.collision_model
tags\objects\characters\floodcombat_elite\garbage\right_arm\right_arm.physics_model
tags\objects\characters\floodcombat_elite\garbage\right_torso_armor\right_torso_armor.collision_model
tags\objects\characters\floodcombat_elite\garbage\right_torso_armor\right_torso_armor.physics_model
tags\objects\characters\floodcombat_elite\garbage\shoulder_pad\shoulder_pad.collision_model
tags\objects\characters\floodcombat_elite\garbage\shoulder_pad\shoulder_pad.physics_model
tags\objects\characters\floodcombat_elite\garbage\thigh_armor\thigh_armor.collision_model
tags\objects\characters\floodcombat_elite\garbage\thigh_armor\thigh_armor.physics_model
tags\objects\characters\floodcombat_elite\garbage\thigh_armor_brace\thigh_armor_brace.collision_model
tags\objects\characters\floodcombat_elite\garbage\thigh_armor_brace\thigh_armor_brace.physics_model
tags\objects\characters\floodcombat_elite\floodcombat_elite.collision_model
tags\objects\characters\floodcombat_human\garbage\belt_garbage\belt_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\belt_garbage\belt_garbage.physics_model
tags\objects\characters\floodcombat_human\garbage\head_garbage\head_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\head_garbage\head_garbage.physics_model
tags\objects\characters\floodcombat_human\garbage\left_arm_garbage\left_arm_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\left_arm_garbage\left_arm_garbage.physics_model
tags\objects\characters\floodcombat_human\garbage\right_arm_garbage\right_arm_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\right_arm_garbage\right_arm_garbage.physics_model
tags\objects\characters\floodcombat_human\garbage\vest_garbage\vest_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\vest_garbage\vest_garbage.physics_model
tags\objects\characters\floodcombat_human\floodcombat_human.collision_model
tags\objects\characters\grunt\grunt.collision_model
tags\objects\characters\grunt\grunt.physics_model
tags\objects\characters\hunter\hunter.collision_model
tags\objects\characters\hunter\hunter.physics_model
tags\objects\characters\jackal\jackal.collision_model
tags\objects\characters\jackal\jackal.physics_model
tags\objects\characters\marine\helmet_standard\helmet_standard.collision_model
tags\objects\characters\marine\helmet_standard\helmet_standard.physics_model
tags\objects\characters\marine\marine.collision_model
tags\objects\characters\marine\marine.physics_model
tags\objects\characters\miranda\miranda.collision_model
tags\objects\characters\monitor\monitor.collision_model
tags\objects\gear\covenant\military\antennae_comm\antennae_comm.collision_model
tags\objects\gear\covenant\military\antennae_comm\antennae_comm.physics_model
tags\objects\gear\covenant\military\holo_generator\holo_generator.collision_model
tags\objects\gear\covenant\military\holo_generator\holo_generator.physics_model
tags\objects\vehicles\pelican\pelican_rear_gun\pelican_rear_gun.physics_model
tags\objects\vehicles\pelican\pelican_rocket_pod\pelican_rocket_pod.collision_model
tags\objects\vehicles\pelican\pelican_rocket_pod\pelican_rocket_pod.physics_model
tags\objects\vehicles\pelican\pelican.collision_model
tags\objects\vehicles\pelican\pelican.physics_model
tags\objects\vehicles\phantom\turrets\chin_gun\garbage\gun\gun.collision_model
tags\objects\vehicles\phantom\turrets\chin_gun\garbage\gun\gun.physics_model
tags\objects\vehicles\phantom\turrets\chin_gun\chin_gun.collision_model
tags\objects\vehicles\phantom\turrets\chin_gun\chin_gun.physics_model
tags\objects\vehicles\phantom\phantom.collision_model
tags\objects\vehicles\phantom\phantom.physics_model
tags\objects\weapons\melee\gravity_hammer\gravity_hammer.collision_model
tags\objects\weapons\melee\gravity_hammer\gravity_hammer.physics_model
tags\objects\weapons\melee\jackal_shield\jackal_shield.collision_model
tags\objects\weapons\melee\jackal_shield\jackal_shield.physics_model
tags\objects\weapons\melee\pike\pike.physics_model
tags\scenarios\objects\solo\highcharity\high_door\high_door.collision_model
tags\scenarios\objects\solo\highcharity\high_door\high_door.physics_model
tags\scenarios\objects\solo\highcharity\high_door_grand\high_door_grand.collision_model
tags\scenarios\objects\solo\highcharity\high_door_grand\high_door_grand.physics_model
tags\scenarios\objects\solo\highcharity\high_small_door\high_small_door.collision_model
tags\scenarios\objects\solo\highcharity\high_small_door\high_small_door.physics_model
tags\objects\characters\brute\garbage\brute_helmet\brute_helmet.physics_model
tags\objects\characters\brute\brute.collision_model
tags\objects\characters\brute\brute.physics_model
tags\objects\characters\bugger\bugger.collision_model
tags\objects\characters\bugger\bugger.physics_model
tags\objects\characters\dervish\dervish.collision_model
tags\objects\characters\flood_infection\flood_infection.collision_model
tags\objects\characters\floodcarrier\floodcarrier.collision_model
tags\objects\characters\floodcombat_elite\garbage\back_shell\back_shell.collision_model
tags\objects\characters\floodcombat_elite\garbage\back_shell\back_shell.physics_model
tags\objects\characters\floodcombat_elite\garbage\head\head.collision_model
tags\objects\characters\floodcombat_elite\garbage\head\head.physics_model
tags\objects\characters\floodcombat_elite\garbage\left_arm\left_arm.collision_model
tags\objects\characters\floodcombat_elite\garbage\left_arm\left_arm.physics_model
tags\objects\characters\floodcombat_elite\garbage\left_torso_armor\left_torso_armor.collision_model
tags\objects\characters\floodcombat_elite\garbage\left_torso_armor\left_torso_armor.physics_model
tags\objects\characters\floodcombat_elite\garbage\right_arm\right_arm.collision_model
tags\objects\characters\floodcombat_elite\garbage\right_arm\right_arm.physics_model
tags\objects\characters\floodcombat_elite\garbage\right_torso_armor\right_torso_armor.collision_model
tags\objects\characters\floodcombat_elite\garbage\right_torso_armor\right_torso_armor.physics_model
tags\objects\characters\floodcombat_elite\garbage\shoulder_pad\shoulder_pad.collision_model
tags\objects\characters\floodcombat_elite\garbage\shoulder_pad\shoulder_pad.physics_model
tags\objects\characters\floodcombat_elite\garbage\thigh_armor\thigh_armor.collision_model
tags\objects\characters\floodcombat_elite\garbage\thigh_armor\thigh_armor.physics_model
tags\objects\characters\floodcombat_elite\garbage\thigh_armor_brace\thigh_armor_brace.collision_model
tags\objects\characters\floodcombat_elite\garbage\thigh_armor_brace\thigh_armor_brace.physics_model
tags\objects\characters\floodcombat_elite\floodcombat_elite.collision_model
tags\objects\characters\floodcombat_human\garbage\belt_garbage\belt_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\belt_garbage\belt_garbage.physics_model
tags\objects\characters\floodcombat_human\garbage\head_garbage\head_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\head_garbage\head_garbage.physics_model
tags\objects\characters\floodcombat_human\garbage\left_arm_garbage\left_arm_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\left_arm_garbage\left_arm_garbage.physics_model
tags\objects\characters\floodcombat_human\garbage\right_arm_garbage\right_arm_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\right_arm_garbage\right_arm_garbage.physics_model
tags\objects\characters\floodcombat_human\garbage\vest_garbage\vest_garbage.collision_model
tags\objects\characters\floodcombat_human\garbage\vest_garbage\vest_garbage.physics_model
tags\objects\characters\floodcombat_human\floodcombat_human.collision_model
tags\objects\characters\grunt\grunt.collision_model
tags\objects\characters\grunt\grunt.physics_model
tags\objects\characters\hunter\hunter.collision_model
tags\objects\characters\hunter\hunter.physics_model
tags\objects\characters\jackal\jackal.collision_model
tags\objects\characters\jackal\jackal.physics_model
tags\objects\characters\marine\helmet_standard\helmet_standard.collision_model
tags\objects\characters\marine\helmet_standard\helmet_standard.physics_model
tags\objects\characters\marine\marine.collision_model
tags\objects\characters\marine\marine.physics_model
tags\objects\characters\miranda\miranda.collision_model
tags\objects\characters\monitor\monitor.collision_model
tags\objects\gear\covenant\military\antennae_comm\antennae_comm.collision_model
tags\objects\gear\covenant\military\antennae_comm\antennae_comm.physics_model
tags\objects\gear\covenant\military\holo_generator\holo_generator.collision_model
tags\objects\gear\covenant\military\holo_generator\holo_generator.physics_model
tags\objects\vehicles\pelican\pelican_rear_gun\pelican_rear_gun.physics_model
tags\objects\vehicles\pelican\pelican_rocket_pod\pelican_rocket_pod.collision_model
tags\objects\vehicles\pelican\pelican_rocket_pod\pelican_rocket_pod.physics_model
tags\objects\vehicles\pelican\pelican.collision_model
tags\objects\vehicles\pelican\pelican.physics_model
tags\objects\vehicles\phantom\turrets\chin_gun\garbage\gun\gun.collision_model
tags\objects\vehicles\phantom\turrets\chin_gun\garbage\gun\gun.physics_model
tags\objects\vehicles\phantom\turrets\chin_gun\chin_gun.collision_model
tags\objects\vehicles\phantom\turrets\chin_gun\chin_gun.physics_model
tags\objects\vehicles\phantom\phantom.collision_model
tags\objects\vehicles\phantom\phantom.physics_model
tags\objects\weapons\melee\gravity_hammer\gravity_hammer.collision_model
tags\objects\weapons\melee\gravity_hammer\gravity_hammer.physics_model
tags\objects\weapons\melee\jackal_shield\jackal_shield.collision_model
tags\objects\weapons\melee\jackal_shield\jackal_shield.physics_model
tags\objects\weapons\melee\pike\pike.physics_model
tags\scenarios\objects\solo\highcharity\high_door\high_door.collision_model
tags\scenarios\objects\solo\highcharity\high_door\high_door.physics_model
tags\scenarios\objects\solo\highcharity\high_door_grand\high_door_grand.collision_model
tags\scenarios\objects\solo\highcharity\high_door_grand\high_door_grand.physics_model
tags\scenarios\objects\solo\highcharity\high_small_door\high_small_door.collision_model
tags\scenarios\objects\solo\highcharity\high_small_door\high_small_door.physics_model
Mainmenu.map
https://mega.nz/#!59FXwAzI!-bAQER3RjXMQUf9oNDU1opYnsb1aa0iqatY5oz9lMtk
Not a 1:1 replacement atm except for the placement of things but it will do for the moment. Should have just about everything. Only thing that seems to be missing is some scripts that actually control the mainmenu and the Longsword physics and collision needs to be remade. Also needs H2Codez to have it's shared removal code fixed for any real testing to begin.
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