Happy Easter everyone! We've been working tirelessly over the past 4 months to bring you one of our biggest updates. Notable additions include uncapped fps working properly, performance improvements, and fixes to ensure parity with the original game. *
* While you can run fully uncapped, currently it is still recommended to run at multiples of 30 or 60 FPS in your frame limiter ex:
60, 120, 240, etc. you can set it to your refresh rate or tinker as desired
Changelog:
- The game now properly works at above 60fps!
- Performance Improvements!
- Rewrote controller detection system so that users without a controller plugged in don't experience framerate drops
- Removed play n tray implementation from the game so that the game isn't constantly checking map files on user's storage
- Rewritten math functions
- Campaign now uses a 30 tick update rate, fixes all issues associated with the raised tickrate
- Rewrote particle system to fix particle display issues above 30 fps
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